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Like some of the earlier concept art, he's got tattoos: a skull on his neck, snake down his arm. The rugged guy is full of pouches and has knives, grenades, and electronics all within reach. Here's another interesting piece of concept art for a GDI soldier. Anyhow, it's another good shot of an old Havoc. I think a lot of those early promo shots had Nod soldiers just pasted into them without much care. This was an early promo shot of the level:

The texturework is good and there are a lot of neat setpieces and shootable things, too. The idea of big glass walls with water like that carry over to the multiplay map Islands, to get some re-use. The lighting tends to be pretty good in this level and the ship is fairly atmospheric, and they do a few tricks such as the moving water refraction in the lower sub level. I had repressed a lot of this boat level from memory, and although it should've been one of the better levels (infiltrating a huge cargo ship? Awesome!) it turned out really bad with some half-finished ideas around. Part 26: Commentary Corner - Mission 5 Mission 5 Extra Stuff!

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